New game mode against the clock where in addition to pass each level matters the time you spend on it. Download ROM. We use cookies on our website to give you the most relevant experience by remembering your preferences and repeat visits. However, you may visit "Cookie Settings" to provide a controlled consent. Cookie Settings Accept All. Manage consent. Close Privacy Overview This website uses cookies to improve your experience while you navigate through the website.
Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. Like the original, the game follows Link, who is given only three days to save the land of Termina from being crushed by its moon, using various abilities obtained by wearing different masks.
In addition, Nintendo changed the time mechanic of the original game, giving the player more time to explore, and added fishing.
Several Easter eggs are also hidden at different locations in-game e. The game stars Link from The Legend of Zelda: Ocarina of Time and takes place several months after the conclusion of that game. The game begins with Link riding his faithful horse Epona deep into the woods, in search of his lost friend Navi.
USA Download Size: Termina is pretty similar to Hyrule but has a terrible fate. The moon crashes in 72 hours in-game, in real time that would only be equivalent to a little over an hour because 1 hour in the game is like 1 minute in real life. So how do you beat the game in just 1 hour? As well as the main quest to save Hyrule, there are all kinds of smaller missions, challenges and amusing subgames to do on the side.
Some readers gave us stick for saying Banjo-Kazooie was challenging when they finished it in no time. Well, apart from saying that these people should get out more, we can confidently say that it will be quite a while before Zelda gives up all its secrets.
Remember, you need to eat and sleep and stuff like that. Obviously it wouldn't be a proper 64 Magazine review without finding some things to complain about, so here goes; once you've figured out the pattern of a boss's attack you can always beat them without harm; you can't speed up text, only skip it; the targeting system occasionally takes a few tries to lock on; narrow corridors put the camera too close behind Link for comfort; the chirpy music drills into your head like a Cerebral Bore and won't leave.
As far as things wrong with the game go, that's pretty much it. You'll live with them. If you have an N64, buy this game. If you don't have an N64, buy one, then buy this game. That's how good it is. Nintendo's problem now is that they've created a game that's so good, it's hard to see how they can top it. But then, people said that about Super Mario 64 , and compared to Zelda, Mario is just a demo knocked up in someone's spare time. Even Goldeneye looks a bit anaemic alongside Zelda.
With less than 13 months to go, it's a fairly safe bet that nothing more stunning is going to come along before the turn of the millennium. Even if you're one of those smart-arses who witters on about the millennium not really starting until it still applies.
If you don't buy Zelda 64, you're missing out on the game of the century. We flew all the way to Japan to interview Zelda creator Shigeru Miyamoto in his secret underground train that whisks him around Japan.
No we didn't. We got this from the press release like everyone else. But it's still interesting stuff So, Shiggsy; what do you think is the secret of a great game? Well, I think the most important factor is the correct mixture, ie the weighing of the different elements of a game. My successful principle bases on a 70 to 30 percent share, that is to say 70 percent of tasks to be performed and the remaining 30 percent of secrets and mysteries to be unveiled and solved by the player.
How does Zelda 64 compare to Mario 64? In the creation of Super Mario 64, I was actually the director of the game, this time I am the producer.
In Zelda 64, there are actually four directors, responsible for different fields of the game. How many people were cracking away on Zelda? About persons, the biggest development team ever involved in the creation of a game! Additionally, we closely co-operated with another company to perfect the programming of the adventure.
If we add this group to our own team, I can say that about persons were involved. How big's this sucker, then? This is a difficult question to answer, for the playing time depends on each player and on his individual skills.
I think that it will take a versed player at least 40 hours of gaming to finish the adventure. Nintendo has had a great history with the Zelda series of games and it was always presumed that a bit version would appear around the same time as the new machine. This one looks like it might be a little late however, since Nintendo plans to release it at the same time as its top-secret Ultra 64 device, currently known as the Bulky Storage Device.
Not much is known at present with regards to how Zelda will play, but similar puzzles and an all-new 3-D environment are definite inclusions. The character animation is incredible. The main question up until now with every new Zelda game has never been "is it good? Instead it's "how good is it? Majora's Mask is not really a new take on Zelda--most everything from the controls Z-targeting, auto jumping to the items fire arrows, the Lens ofTruth, Hookshot to even the characters return from the last N64 Zelda, Ocarina of Time.
Graphically you might even mistake them for the same game, although Majora's Mask seems to use the required RAM Expansion Pak for a few larger open areas. But similar to how the Super Nintendo version of Zelda improved on the original NES title, this new N64 edition doesn't totally rethink the game, but rather refines and polishes the gameplay using the same overall shell. The biggest gameplay change is the fact that, for most of the game, you don't play as Link.
You play as Goron Link, Deku Link or Zora Link-transformations with all new powers whose identity Link assumes when he wears certain masks. The beauty of Majora's Mask is how it uses the different advantages, disadvantages and special abilities of each of these forms; they are seamlessly woven into every part of the game, from secrets scattered throughout the overworld, to all the people you interact with, to the ingenious dungeon puzzles.
The other inspired difference is the new importance of time: Taking place over three repeating days, what time it is in Majora's Mask becomes as important as where you are and sometimes, who you are in figuring out many of the game's devilish puzzles and subquests. Even if you are one of the lucky few to find a PS2 on launch day, you won't find a better game for any system in the stores this Oct.
I still think Ocarina of Time is one of the best games ever made, so it's no small thing when I say Majora's Mask is even better. The "Wow" factor of being in a 3D real-time Zelda game for the first time is gone, but the thrill of exploration is still there and the controls and actual gameplay are stronger than ever. Swimming with Zora link, rolling around with Goron Link, and flying with Deku Link make getting from place to place a lot easier and more enjoyable this time around.
Plus there are thankfully now plenty of warp points, with a single Ocarina song to fly instantly between them. As with OoT, the game isn't totally linear either; you can choose to continue down the road toward your ultimate objective, or take a side journey through any of the insane amount of minigames or side-quests.
The dungeon designs are works of art, each totally different except for the fact that they all incorporate the items and different forms you can assume seamlessly. Filled with all sorts of tricks and traps, they are like intricate puzzles themselves--only with persistence and real thought will you figure them out.
The save system is a big improvement over the Japanese version, too. It doesn't make the game any easier, but lets you turn your N64 off when you need to. Everything else is done right: the memorable characters old and new , the funny subplots, the added emphasis on time, the bosses, the mini-games.
I love the time-travel aspect in Majora's Mask, even moreso than Ocarina of Time in some ways. Technically this game only lasts three game days, but with the use of the ocarina you get to replay those days over and over again. Kinda like Zelda meets Groundhog Day. Besides the novel approach, what you really get in Majora's Mask is more of the same great gameplay from the last game, complete with an entirely new, though eerily familiar, world to explore and a unique set of quests and mini-games.
It's too bad the N64 is aging so poorly. The fuzzy graphics really hurt this game in my opinion. Not enough to mess with the score, though. Playing Ocarina of Time was such a wonderful experience I was utterly convinced nothing would be able to top it for many, many years.
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