X com ufo gold vista




















Changes French language button to Italian. The most effective CPU slower available. Also works on other windows versions. Great windows-based program! ClarkWehyr Ent. This has to be THE best editor out there. This is the extensively long strategy guide compiled by Kuo-Sheng Kasey Chang.

Official Microprose patch that removes several bugs from the floppy version of the game, 1. It removes copy protection from the game, but beware that the patch permamently damages the sound effects files. Funny enough, after moving my squad around the map mission after mission, I find myself getting irritating that I even HAVE two moves per soldier :D Sometimes I wish they would move themselves.

Seriously, though, in the original xcom, yes, you could load up a trooper with a rocket launcher and 10 rockets, but then how many spaces could he walk before running out of energy?

And when he finally reached an alien? Could he even shoot his weapon? No, not enough energy. If you sent him in instead with only 2 rockets, he could get to the alien and shoot the rocket launcher, but shooting the rocket would be the only thing he could do that turn because it used all his TUs. So, instead of micromanaging 60 TUs in which 1 or 2 primary actions moving and shooting consume all the TUs, the new xcom gives us generally 2 action choices per turn.

Firaxis did a similar thing with money. Only having up to 6 soldiers initially made me very sad, but again, after playing for a while, I realized the main thing this limitation does is make the game vastly more difficult.

Being able to cram 24 flying-suited, heavy plasma- and blaster launcher-toting elite soldiers into my avenger really was overkill on any original xcom map. It made the game a piece of cake to blast your way into UFOs and finish maps within turns. That only led to the cramming of your general stores with way more alien artifacts than you could ever really use and the selling of lots of junk to give you practically limitless funds to do whatever you wanted to do.

In the new xcom unless there are exploits I am not aware of yet you really are forced to work your butt off on a shoestring budget. Yes, you can sell some of the precious few alien artifacts you capture, but every research your scientists work on consumes some of those artifacts and corpses. In the workshop, the engineers consume alloys and elerium like it's candy. So, instead of everyone floating around in flying suits and toting heavy plasmas, I can barely afford to clothe my soldiers.

Each squaddie is forced to wear hand-me-down armor from either a dead soldier or a more experienced one who got a better set of their own. Only three of my soldiers have plasma weapons and they only got those after the most recent mission.

That means it took me 22 hours of play to get plasma rifles :P I also have a few other soldiers beyond my best 6 whom I have to keep somewhat equiped so they will be available when any of my main guys get injured. My point is, even if I could have more soldiers, I couldn't afford to give them useful weapons and armor.

Did I mention I'm only playing on the Normal setting? For many, many missions, the plasmas and grenades the aliens were shooting me with would spontaneously blow themselves up no matter how I killed the alien. This drove me nuts for quite a while because the heavy plasma rifles seemed to be within my reach, yet I could never recover one.

For the longest time, I thought I would have to stun one of the aliens holding it in order to get one intact that my scientists could study. Well, it turns out I had just overlooked one of the items available for research in the labs :P I don't remember what it was off the top of my head but after simply researching a few prerequisites, I was able to start researching the plasma weapons. After researching each of the light, regular, and heavy plasmas, the aliens started dropping the weapons intact instead of the weapons exploding.

Obviously I could have figured this out hours earlier but that's the way xcom works sometimes : You can only have one base in this xcom, but it's offset by a few other features.

Buy a KVM and an old Pentium base unit off ebay. I'm playing the Gold version from the-underdogs , which is already patched for XP and it played fine until a few weeks ago. I doubt grabbing the original and patching it myself will make any difference. The fact that it played fine until a few weeks ago is the only relevant point here, as far as I can see. It's unlikely that X-Com magically "un-patched" itself or sped itself up. I would look for other things about your system that have changed before looking specifically at X-Com.

Did you install new video drivers, for example? Since none of the suggestions so far have helped you, I would guess that the problem is specific to your machine. How did you get this to run in DosBox? First you have to look for shady enthusiast sites to find the files you want. Actually, I did, but I think it was after the problem not before.

This thread made me curious so I downloaded the game version that is patched to work with xp actually own a copy but it is in a box out in the storage shed.

Happy Hunting! Bruceky 13 years ago 2. Now if only my new computer had a floppy drive I could be playing a classic. Guardian of Hyrule 13 years ago 3. Works on Vista and XP without a hitch.

We can all learn something from the Legend of Zelda and it's triforce, Power is nothing without the courage and wisdom to make use of it How do I get the game to fit my screen correctly?



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