Ada language sample programs




















This file should be named hello. With the normal default file naming conventions, GNAT requires that each file contain a single compilation unit whose file name is the unit name, with periods replaced by hyphens; the extension is ads for a spec and adb for a body. Alternatively, if you want to rename your files according to this default convention, which is probably more convenient if you will be using GNAT for all your compilations, then the gnatchop utility can be used to generate correctly-named source files see Renaming Files with gnatchop.

This compiler is capable of compiling programs in several languages, including Ada and C. Implicit conversions for standard types keeps the source code free of calls to conversion routines, calls which would make the program harder to understand.

Why should I choose Ada over Rust for my next project? Looking at the Steelman requirements, the only thing missing from Rust appears to be a complete definition of the language. Rust is very not good at that. Ada has unmatched abstraction capabilities, and extremely rich generics. Also error handling and containment is so much easier in Ada. First of all, having to return status codes from every function you need error recovery for is really painful the Rust approach.

Otherwise, in Rust you have to panic, which are not designed to be caught and dealt with. They are like exceptions that are meant to terminate the program, which if you ask me, is pretty insane. The exception mechanism in Ada is much more practical than in most C-like languages. This makes Ada software, especially large systems, able to handle errors without going down at all. Rust is not very good at that. Lastly, Rust was created to deal with the same kinds of problems that Ada was designed to deal with over 30 years ago.

And Ada has been not just continually updated that entire time, it has been used IRL for that entire time. The truth is, Rust is basically necessary if what you want is reliable software. And in the world of programming language, what winds popularity contests are: 1. Looks like C 2. New and shiny 3. Yes that was a typo! As in, if you really care about building reliable software, Ada is very obviously a superior choice in relation to Ada.

The whole debate about the language definition seems a bit silly to me; C is so well defined that only retired or effectively-retired-senior-levels memorize it. And support engineers, but mostly because they have to sound Authoritative. It seems to me that the set of Best Practices being defined is both more important, and more practicable.

If you treat warnings as errors, you probably never even tried to do those things. You truly are clueless. Of them, one house wrote code that could kill people if the code supplied the wrong pharmaceuticals to the wrong patient or order up the wrong procedure or protocol for a surgery. It was literally life or death to get the code right, from both a moral and legal perspective.

Lots of people all at once. You can see from my experience, I am not at all for slinging code out fast and dealing with bugs later, and would never hire or collaborate with anyone with that attitude.

The availability of great tools is a must in the dev world. There are not enough ADA devs to encourage the open source or proprietary world to provide and evolve the best tools for ADA.

Also, where do you find ADA developers? And when they come on board how long will the stay before leaving for high paying jobs using modern software. For example, if you are developing embedded software, you usually only need your compiler and debugger. Sadly, sometimes those may be the only tools that your work may provide to you regardless! Ada helps to prevent many common bugs found in other more popular languages, so your time in the debugger will tend to be less.

That also means less cost for maintenance and helping to avoid looking bad to the customer. But let me raise a question, do some of the great tools you have in mind around because they are helping to compensate for deficiencies in the more popular languages?

This is the wrong thinking. First of all, a company should hire people who possess important domain knowledge and who can adapt to different things, such as tools, processes and even computer languages. If a person can only think and write in computer language X, then they are limiting themselves. That is ridiculous! There are far more significant reasons why someone would leave e.

I knew the language well enough to know how to write efficient and reliable code, elegantly presented. There was a compiler option to provide equivalent pseudo-assembler code to check the efficiency of alternative equivalent code constructs, of which there were always many.

Fascinating language, with a huge number of nestable primitive operations. It worked best with an IBM terminal, Selectric-based with a special typeball which could create the operation symbols by backspacing and overstriking.

Like a generalized computed solution of n equations in n unknowns in 1 brief line. I wrote my first device drivers on Z80 systems in assembly language, using a lot of my own macros and subroutines. Those constructs began to look like a higher level language to me, and the discipline that was forced upon the coding came from the narrow capabilities of the device, based on its design and implementation.

Of course, my code was familiar to me but foreign to others. Then I tried two languages — Ada and Forth. The point is that programming languages are written for humans, not computers. Eventually, computers will code themselves and use virtual systems analyst AI to get the specifications.

I remember a s MIPS compiler that would not only find basic coding problems but also correct them. Now, IDE editors can predict your code while you write it. This all points to machines eventually solving many of the development problems we have seen over the past 70 years. Of course, there will be new problems, too. After all, what would life be without problems to solve? Hope you are not talking about context aware word completion.

While creating an Ada binding can be a challenge, some of that challenge is because of the questionable C prototype that existed in the first place. Questions such as: Is that pointer parameter for a single item or a list? Is NULL allowed?

Fortunately, once you figure all that out, your Ada binding can impose the proper restrictions e. This can be worthwhile if you expect to reuse the bindings on other projects.

Ada is IMHO too coupled to the Pascal-alike general syntax that it could incorporate the later concept of object-oriented progamming in a clean, fluent way. Using the concepts of object-oriented abstract datatypes one can create datatypes which do much more for verifying their setting than just range checks. Another important aspect for the safety aspect in modern big programs is the clarity of the code. And for this purposes objects representing clean concepts on the current abstraction level in combination with objects representing abstract datatypes for the arguments are very valuable.

Combine this with operator overloading clarity! Using these one can create register content values from clear, abstract notations at compile time. The language already supported abstract data types since the beginning and the OOP features were a natural incremental enhancement to it.

If you were turned off by the lack of object. In Ada, I like how I can create a tagged type i. I also like how creating operators to have the tagged type on the left or right side uses the same syntax that was there since day one.

If writing tests before or after the implementation works better for you, it ends up with the same in the cases where you wrote good tests and good code. Similar for design patterns; applying an applicable design pattern is good, but simply throwing named design patterns at a problem is not a useful way of getting there.

What determines the utility of using named design patterns is something deeper; having a developer that understands those patterns well. In the end, which instructions you ask the CPU to crunch will determine not only the quality of the design, but the complexity of the code and the difficulty of both the implementation and maintenance phases. Hmmm… I thought the main reason Ada was developed was because of null pointer exceptions in C — shows what I know.

I loved this discussion. It was great after looking back at my over 40 years of programming experience with most programming languages, most operating systems, embedded and non-embedded projects for defense and commercial. The language I preferred the most was Assembly for whatever processor we were using — not very portable, but a lot of fun. I think that the biggest problem with Ada is the fact that for microcontrollers there is little support for it from a toolchain point of view.

For example someone can readily start programming a STM Nucleo and a very few other evaluation boards but other than that, zero. And while the community is providing guidelines on how to port the Ada runtime to other ARM architectures which could be used as a reference for porting to other architectures as well , I have not found any support whatsoever for many microcontroller architectures, e.

PIC and almost all of the Microchip architectures , all of the Renesas architectures they have many , Infineon and many most? At some point I found out that GNAT has a feature to translate Ada code to C code, which would help in moving Ada implementations to not-supported architectures, but it turned out that someone has to pay for this feature. On the other hand if someone starts putting time in ports of the runtime just for the sake of coding in Ada, then he is already undermining his project.

Making ports is a project of its own and in fact an ongoing one, since updates and corrections are bound to be required for a very long time. If anyone happens to have some different perspective please let me know, I really do hope I have missed something and finding or making a toolchain for Ada that would enable working on a random microcontroller is not as big an issue as I think. Please be kind and respectful to help make the comments section excellent. Comment Policy. This site uses Akismet to reduce spam.

Learn how your comment data is processed. By using our website and services, you expressly agree to the placement of our performance, functionality and advertising cookies. Learn more. Ada might also be the right choice for your next embedded project. The language should aid the design and development of reliable programs. Ease of maintainability. Code should be readable and programming decisions explicit. Easy to produce efficient code with. Inefficient constructs should be easily identifiable.

No unnecessary complexity. Semantic structure should be consistent and minimize the number of concepts. Easy to implement the language specification.

All features should be easy to understand. Machine independence. The language shall not be bound to any hardware or OS details. Complete definition. All parts of the language shall be fully and unambiguously defined. Report comment. You mean stuff we can buy on aliexpress? Was that the one that affected the Fs a few years back where the avionics shut-down?

Most of us just want the damn thing to work well enough, enough of the time. Writing good software is hard and slow, writing crap software is easy and fast. When doing anything important, the newest C standard I see is C Other warning sign — pointy hair… What if you are working on something like a medical device and one of bugs caused by your nasty, bad code causes someone to die? The fallacy there is that writing spaghetti code would be faster.

I think even awful, rushed code is likely to use some form of Structured Programming. What is a non-point? Just had a quick peek at your code and it looks a lot like VHDL. A with clause can only appear in the prelude of a compilation unit i. It is not allowed anywhere else. This rule is only needed for methodological reasons: the person reading your code should be able to see immediately which units the code depends on. The first and most important distinction is that packages are a language-level mechanism.

This is in contrast to a include 'd header file, which is a functionality of the C preprocessor. An immediate consequence is that the with construct is a semantic inclusion mechanism, not a text inclusion mechanism. Hence, when you with a package, you are saying to the compiler "I'm depending on this semantic unit", and not "include this bunch of text in place here".

The effect of a package thus does not vary depending on where it has been with ed from. It also allows tools like IDEs to have correct information about the semantics of a program.

In turn, this allows better tooling in general, and code that is more analyzable, even by humans. An important benefit of Ada with clauses when compared to include is that it is stateless. The order of with and use clauses does not matter, and can be changed without side effects. The Ada language standard does not mandate any particular relationship between source files and packages; for example, in theory you can put all your code in one file, or use your own file naming conventions.

In practice, however, an implementation will have specific rules. With GNAT, each top-level compilation unit needs to go into a separate file.

In the example above, the Week package will be in an. As we have seen above, the with clause indicates a dependency on another package. However, every reference to an entity coming from the Week package had to be prefixed by the full name of the package. It is possible to make every entity of a package visible directly in the current scope, using the use clause.

In fact, we have been using the use clause since almost the beginning of this tutorial. We can reference it directly because we have use d the package at the top of the Main unit. Unlike with clauses, a use clause can be placed either in the prelude, or in any declarative region. In the latter case the use clause will have an effect in its containing lexical scope.

In the simple example above, the Week package only has declarations and no body. That's not a mistake: in a package specification, which is what is illustrated above, you cannot declare bodies. Those have to be in the package body. Packages can be used to create hierarchies. We achieve this by using child packages, which extend the functionality of their parent package. One example of a child package that we've been using so far is the Ada.

Ada also supports nested packages. However, since they can be more complicated to use, the recommendation is to use child packages instead. Nested packages will be covered in the advanced course.



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